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Archive for 2010

OpenGL ES Tips and Tricks for Game Programming

Jan.04, 2010

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We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? Craig Giles has posted a solution for the same with the code snippet.

[source Journey into XNA]

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Version Control Application for your iPhone

Jan.04, 2010

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iVersion is an iPhone SVN client which allows developers to edit and manage their code away form their desktop. More information can be found at http://www.benreeves.co.uk. Tapbits readers can get it for free by using the following promo codes:

WWX3A3WWY7LX, ELTKP7HNXE7L, 7PP4NK969RJ7, A43LWXK6Y4R4, LT4TL6ATTFRM,

F9WLLK4R67PP, EKTN36FYWWLX, 4MPYA3FWPAEA, 6WFTFAM694YY, EKJ79J69YHLY,

T6NNNHHTJLEE, L9WXP9YY36YA, R6LH4M34XH7P, K7K9EAMAEX94, Y4PEMKEXLTWX,

HTHEWNJHPW49, HY34TN7P9LL3, 4FT339Y6PREX, PE9NPP9PE64X, 7MTLPXTPJA66,

ALWM3LLHEPFN, ETF4L94RAFE4, 4K93KNXAH6LN, PW3AW6HHL3MN, WJ9HJL76JHHJ,

W9XLA6RETFL3, WY7WM7H94AEA, 3NJLA3FKHRPN

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