Blog
Archive for January, 2010
OpenGL ES Tips and Tricks for Game Programming
Jan.04, 2010
We all know OpenGL ES only accepts textures that are power 2. What if we have non standard textures ? Craig Giles has posted a solution for the same with the code snippet.
[source Journey into XNA]
Version Control Application for your iPhone
Jan.04, 2010
iVersion is an iPhone SVN client which allows developers to edit and manage their code away form their desktop. More information can be found at http://www.benreeves.co.uk. Tapbits readers can get it for free by using the following promo codes:
WWX3A3WWY7LX, ELTKP7HNXE7L, 7PP4NK969RJ7, A43LWXK6Y4R4, LT4TL6ATTFRM,
F9WLLK4R67PP, EKTN36FYWWLX, 4MPYA3FWPAEA, 6WFTFAM694YY, EKJ79J69YHLY,
T6NNNHHTJLEE, L9WXP9YY36YA, R6LH4M34XH7P, K7K9EAMAEX94, Y4PEMKEXLTWX,
HTHEWNJHPW49, HY34TN7P9LL3, 4FT339Y6PREX, PE9NPP9PE64X, 7MTLPXTPJA66,
ALWM3LLHEPFN, ETF4L94RAFE4, 4K93KNXAH6LN, PW3AW6HHL3MN, WJ9HJL76JHHJ,
W9XLA6RETFL3, WY7WM7H94AEA, 3NJLA3FKHRPN
